// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT License.
// See the LICENSE file in the project root for more information.
using System.Reactive.Disposables;
namespace System.Reactive.Concurrency
{
///
/// Represents an object that schedules units of work to run immediately on the current thread.
///
/// Singleton instance of this type exposed through this static property.
public sealed class ImmediateScheduler : LocalScheduler
{
private static readonly Lazy StaticInstance = new(static () => new ImmediateScheduler());
private ImmediateScheduler()
{
}
///
/// Gets the singleton instance of the immediate scheduler.
///
public static ImmediateScheduler Instance => StaticInstance.Value;
///
/// Schedules an action to be executed.
///
/// The type of the state passed to the scheduled action.
/// State passed to the action to be executed.
/// Action to be executed.
/// The disposable object used to cancel the scheduled action (best effort).
/// is null.
public override IDisposable Schedule(TState state, Func action)
{
if (action == null)
{
throw new ArgumentNullException(nameof(action));
}
return action(new AsyncLockScheduler(), state);
}
///
/// Schedules an action to be executed after dueTime.
///
/// The type of the state passed to the scheduled action.
/// State passed to the action to be executed.
/// Action to be executed.
/// Relative time after which to execute the action.
/// The disposable object used to cancel the scheduled action (best effort).
/// is null.
public override IDisposable Schedule(TState state, TimeSpan dueTime, Func action)
{
if (action == null)
{
throw new ArgumentNullException(nameof(action));
}
var dt = Scheduler.Normalize(dueTime);
if (dt.Ticks > 0)
{
ConcurrencyAbstractionLayer.Current.Sleep(dt);
}
return action(new AsyncLockScheduler(), state);
}
private sealed class AsyncLockScheduler : LocalScheduler
{
private AsyncLock? _asyncLock;
public override IDisposable Schedule(TState state, Func action)
{
if (action == null)
{
throw new ArgumentNullException(nameof(action));
}
var m = new SingleAssignmentDisposable();
_asyncLock ??= new AsyncLock();
_asyncLock.Wait(
(@this: this, m, action, state),
tuple =>
{
if (!tuple.m.IsDisposed)
{
tuple.m.Disposable = tuple.action(tuple.@this, tuple.state);
}
});
return m;
}
public override IDisposable Schedule(TState state, TimeSpan dueTime, Func action)
{
if (action == null)
{
throw new ArgumentNullException(nameof(action));
}
if (dueTime.Ticks <= 0)
{
return Schedule(state, action);
}
return ScheduleSlow(state, dueTime, action);
}
private IDisposable ScheduleSlow(TState state, TimeSpan dueTime, Func action)
{
var timer = ConcurrencyAbstractionLayer.Current.StartStopwatch();
var m = new SingleAssignmentDisposable();
_asyncLock ??= new AsyncLock();
_asyncLock.Wait(
(@this: this, m, state, action, timer, dueTime),
tuple =>
{
if (!tuple.m.IsDisposed)
{
var sleep = tuple.dueTime - tuple.timer.Elapsed;
if (sleep.Ticks > 0)
{
ConcurrencyAbstractionLayer.Current.Sleep(sleep);
}
if (!tuple.m.IsDisposed)
{
tuple.m.Disposable = tuple.action(tuple.@this, tuple.state);
}
}
});
return m;
}
}
}
}