// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT License.
// See the LICENSE file in the project root for more information.
using System.Threading;
namespace System.Reactive.Disposables
{
///
/// Provides a set of static methods for creating objects.
///
public static partial class Disposable
{
///
/// Represents a disposable that does nothing on disposal.
///
private sealed class EmptyDisposable : IDisposable
{
///
/// Singleton default disposable.
///
public static readonly EmptyDisposable Instance = new();
private EmptyDisposable()
{
}
///
/// Does nothing.
///
public void Dispose()
{
// no op
}
}
///
/// Gets the disposable that does nothing when disposed.
///
public static IDisposable Empty => EmptyDisposable.Instance;
///
/// Creates a disposable object that invokes the specified action when disposed.
///
/// Action to run during the first call to . The action is guaranteed to be run at most once.
/// The disposable object that runs the given action upon disposal.
/// is null.
public static IDisposable Create(Action dispose)
{
if (dispose == null)
{
throw new ArgumentNullException(nameof(dispose));
}
return new AnonymousDisposable(dispose);
}
///
/// Creates a disposable object that invokes the specified action when disposed.
///
/// The state to be passed to the action.
/// Action to run during the first call to . The action is guaranteed to be run at most once.
/// The disposable object that runs the given action upon disposal.
/// is null.
public static IDisposable Create(TState state, Action dispose)
{
if (dispose == null)
{
throw new ArgumentNullException(nameof(dispose));
}
return new AnonymousDisposable(state, dispose);
}
}
}