// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT License.
// See the LICENSE file in the project root for more information.
using System.Threading;
namespace System.Reactive.Disposables
{
///
/// Represents a disposable resource which only allows a single assignment of its underlying disposable resource.
/// If an underlying disposable resource has already been set, future attempts to set the underlying disposable resource will throw an .
///
public struct SingleAssignmentDisposableValue
{
private IDisposable? _current;
///
/// Gets a value that indicates whether the object is disposed.
///
public bool IsDisposed =>
// We use a sentinel value to indicate we've been disposed. This sentinel never leaks
// to the outside world (see the Disposable property getter), so no-one can ever assign
// this value to us manually.
Volatile.Read(ref _current) == BooleanDisposable.True;
///
/// Gets or sets the underlying disposable. After disposal, the result of getting this property is undefined.
///
/// Thrown if the has already been assigned to.
public IDisposable? Disposable
{
get => Disposables.Disposable.GetValueOrDefault(ref _current);
set
{
var result = Disposables.Disposable.TrySetSingle(ref _current, value);
if (result == TrySetSingleResult.AlreadyAssigned)
{
throw new InvalidOperationException(Strings_Core.DISPOSABLE_ALREADY_ASSIGNED);
}
}
}
///
/// Disposes the underlying disposable.
///
public void Dispose()
{
Disposables.Disposable.Dispose(ref _current);
}
///
public override bool Equals(object? obj) => false;
///
public override int GetHashCode() => 0;
#pragma warning disable IDE0060 // (Remove unused parameter.) Required part of public API
public static bool operator ==(SingleAssignmentDisposableValue left, SingleAssignmentDisposableValue right) => false;
public static bool operator !=(SingleAssignmentDisposableValue left, SingleAssignmentDisposableValue right) => true;
#pragma warning restore IDE0060
}
}