// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT License. // See the LICENSE file in the project root for more information. using System.Threading; namespace System.Reactive.Disposables { /// /// Represents a disposable resource which only allows a single assignment of its underlying disposable resource. /// If an underlying disposable resource has already been set, future attempts to set the underlying disposable resource will throw an . /// public struct SingleAssignmentDisposableValue { private IDisposable? _current; /// /// Gets a value that indicates whether the object is disposed. /// public bool IsDisposed => // We use a sentinel value to indicate we've been disposed. This sentinel never leaks // to the outside world (see the Disposable property getter), so no-one can ever assign // this value to us manually. Volatile.Read(ref _current) == BooleanDisposable.True; /// /// Gets or sets the underlying disposable. After disposal, the result of getting this property is undefined. /// /// Thrown if the has already been assigned to. public IDisposable? Disposable { get => Disposables.Disposable.GetValueOrDefault(ref _current); set { var result = Disposables.Disposable.TrySetSingle(ref _current, value); if (result == TrySetSingleResult.AlreadyAssigned) { throw new InvalidOperationException(Strings_Core.DISPOSABLE_ALREADY_ASSIGNED); } } } /// /// Disposes the underlying disposable. /// public void Dispose() { Disposables.Disposable.Dispose(ref _current); } /// public override bool Equals(object? obj) => false; /// public override int GetHashCode() => 0; #pragma warning disable IDE0060 // (Remove unused parameter.) Required part of public API public static bool operator ==(SingleAssignmentDisposableValue left, SingleAssignmentDisposableValue right) => false; public static bool operator !=(SingleAssignmentDisposableValue left, SingleAssignmentDisposableValue right) => true; #pragma warning restore IDE0060 } }