// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT License. // See the LICENSE file in the project root for more information. using System.Threading; namespace System.Reactive.Disposables { /// /// Represents a disposable resource whose underlying disposable resource can be swapped for another disposable resource. /// internal struct MultipleAssignmentDisposableValue : ICancelable { private IDisposable? _current; /// /// Gets a value that indicates whether the object is disposed. /// public bool IsDisposed => // We use a sentinel value to indicate we've been disposed. This sentinel never leaks // to the outside world (see the Disposable property getter), so no-one can ever assign // this value to us manually. Volatile.Read(ref _current) == BooleanDisposable.True; /// /// Gets or sets the underlying disposable. After disposal, the result of getting this property is undefined. /// /// If the has already been disposed, assignment to this property causes immediate disposal of the given disposable object. public IDisposable? Disposable { get => Disposables.Disposable.GetValueOrDefault(ref _current); set => Disposables.Disposable.TrySetMultiple(ref _current, value); } public bool TrySetFirst(IDisposable disposable) => Disposables.Disposable.TrySetSingle(ref _current, disposable) == TrySetSingleResult.Success; /// /// Disposes the underlying disposable as well as all future replacements. /// public void Dispose() { Disposables.Disposable.Dispose(ref _current); } } }