// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT License. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Reactive.Concurrency; namespace System.Reactive.Linq.ObservableImpl { internal static class SkipLast { internal sealed class Count : Producer { private readonly IObservable _source; private readonly int _count; public Count(IObservable source, int count) { _source = source; _count = count; } protected override _ CreateSink(IObserver observer) => new(_count, observer); protected override void Run(_ sink) => sink.Run(_source); internal sealed class _ : IdentitySink { private readonly int _count; private readonly Queue _queue; public _(int count, IObserver observer) : base(observer) { _count = count; _queue = new Queue(); } public override void OnNext(TSource value) { _queue.Enqueue(value); if (_queue.Count > _count) { ForwardOnNext(_queue.Dequeue()); } } } } internal sealed class Time : Producer { private readonly IObservable _source; private readonly TimeSpan _duration; private readonly IScheduler _scheduler; public Time(IObservable source, TimeSpan duration, IScheduler scheduler) { _source = source; _duration = duration; _scheduler = scheduler; } protected override _ CreateSink(IObserver observer) => new(_duration, observer); protected override void Run(_ sink) => sink.Run(this); internal sealed class _ : IdentitySink { private readonly TimeSpan _duration; private readonly Queue> _queue; public _(TimeSpan duration, IObserver observer) : base(observer) { _duration = duration; _queue = new Queue>(); } private IStopwatch? _watch; public void Run(Time parent) { _watch = parent._scheduler.StartStopwatch(); SetUpstream(parent._source.SubscribeSafe(this)); } public override void OnNext(TSource value) { var now = _watch!.Elapsed; _queue.Enqueue(new Reactive.TimeInterval(value, now)); while (_queue.Count > 0 && now - _queue.Peek().Interval >= _duration) { ForwardOnNext(_queue.Dequeue().Value); } } public override void OnCompleted() { var now = _watch!.Elapsed; while (_queue.Count > 0 && now - _queue.Peek().Interval >= _duration) { ForwardOnNext(_queue.Dequeue().Value); } ForwardOnCompleted(); } } } } }