Kit.Core/LibExternal/System.Reactive/Concurrency/ConcurrencyAbstractionLayer...

253 lines
8.8 KiB
C#

// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT License.
// See the LICENSE file in the project root for more information.
using System.Reactive.Disposables;
using System.Threading;
namespace System.Reactive.Concurrency
{
//
// WARNING: This code is kept *identically* in two places. One copy is kept in System.Reactive.Core for non-PLIB platforms.
// Another copy is kept in System.Reactive.PlatformServices to enlighten the default lowest common denominator
// behavior of Rx for PLIB when used on a more capable platform.
//
internal sealed class /*Default*/ConcurrencyAbstractionLayerImpl : IConcurrencyAbstractionLayer
{
private sealed class WorkItem
{
public WorkItem(Action<object?> action, object? state)
{
Action = action;
State = state;
}
public Action<object?> Action { get; }
public object? State { get; }
}
public IDisposable StartTimer(Action<object?> action, object? state, TimeSpan dueTime) => new Timer(action, state, Normalize(dueTime));
public IDisposable StartPeriodicTimer(Action action, TimeSpan period)
{
if (period < TimeSpan.Zero)
{
throw new ArgumentOutOfRangeException(nameof(period));
}
//
// The contract for periodic scheduling in Rx is that specifying TimeSpan.Zero as the period causes the scheduler to
// call back periodically as fast as possible, sequentially.
//
if (period == TimeSpan.Zero)
{
return new FastPeriodicTimer(action);
}
return new PeriodicTimer(action, period);
}
public IDisposable QueueUserWorkItem(Action<object?> action, object? state)
{
ThreadPool.QueueUserWorkItem(static itemObject =>
{
var item = (WorkItem)itemObject!;
item.Action(item.State);
}, new WorkItem(action, state));
return Disposable.Empty;
}
public void Sleep(TimeSpan timeout) => Thread.Sleep(Normalize(timeout));
public IStopwatch StartStopwatch() => new StopwatchImpl();
public bool SupportsLongRunning => true;
public void StartThread(Action<object?> action, object? state)
{
new Thread(static itemObject =>
{
var item = (WorkItem)itemObject!;
item.Action(item.State);
})
{ IsBackground = true }.Start(new WorkItem(action, state));
}
private static TimeSpan Normalize(TimeSpan dueTime) => dueTime < TimeSpan.Zero ? TimeSpan.Zero : dueTime;
//
// Some historical context. In the early days of Rx, we discovered an issue with
// the rooting of timers, causing them to get GC'ed even when the IDisposable of
// a scheduled activity was kept alive. The original code simply created a timer
// as follows:
//
// var t = default(Timer);
// t = new Timer(_ =>
// {
// t = null;
// Debug.WriteLine("Hello!");
// }, null, 5000, Timeout.Infinite);
//
// IIRC the reference to "t" captured by the closure wasn't sufficient on .NET CF
// to keep the timer rooted, causing problems on Windows Phone 7. As a result, we
// added rooting code using a dictionary (SD 7280), which we carried forward all
// the way to Rx v2.0 RTM.
//
// However, the desktop CLR's implementation of System.Threading.Timer exhibits
// other characteristics where a timer can root itself when the timer is still
// reachable through the state or callback parameters. To illustrate this, run
// the following piece of code:
//
// static void Main()
// {
// Bar();
//
// while (true)
// {
// GC.Collect();
// GC.WaitForPendingFinalizers();
// Thread.Sleep(100);
// }
// }
//
// static void Bar()
// {
// var t = default(Timer);
// t = new Timer(_ =>
// {
// t = null; // Comment out this line to see the timer stop
// Console.WriteLine("Hello!");
// }, null, 5000, Timeout.Infinite);
// }
//
// When the closure over "t" is removed, the timer will stop automatically upon
// garbage collection. However, when retaining the reference, this problem does
// not exist. The code below exploits this behavior, avoiding unnecessary costs
// to root timers in a thread-safe manner.
//
// Below is a fragment of SOS output, proving the proper rooting:
//
// !gcroot 02492440
// HandleTable:
// 005a13fc (pinned handle)
// -> 03491010 System.Object[]
// -> 024924dc System.Threading.TimerQueue
// -> 02492450 System.Threading.TimerQueueTimer
// -> 02492420 System.Threading.TimerCallback
// -> 02492414 TimerRootingExperiment.Program+<>c__DisplayClass1
// -> 02492440 System.Threading.Timer
//
// With the USE_TIMER_SELF_ROOT symbol, we shake off this additional rooting code
// for newer platforms where this no longer needed. We checked this on .NET Core
// as well as .NET 4.0, and only #define this symbol for those platforms.
//
// NB: 4/13/2017 - All target platforms for the 4.x release have the self-rooting
// behavior described here, so we removed the USE_TIMER_SELF_ROOT
// symbol.
//
private sealed class Timer : IDisposable
{
private volatile object? _state;
private Action<object?> _action;
private SingleAssignmentDisposableValue _timer;
private static readonly object DisposedState = new();
public Timer(Action<object?> action, object? state, TimeSpan dueTime)
{
_state = state;
_action = action;
_timer.Disposable = new System.Threading.Timer(static @this => ((Timer)@this!).Tick(), this, dueTime, TimeSpan.FromMilliseconds(Timeout.Infinite));
}
private void Tick()
{
try
{
var timerState = _state;
if (timerState != DisposedState)
{
_action(timerState);
}
}
finally
{
_timer.Dispose();
}
}
public void Dispose()
{
_timer.Dispose();
_action = Stubs<object?>.Ignore;
_state = DisposedState;
}
}
private sealed class PeriodicTimer : IDisposable
{
private Action _action;
private volatile System.Threading.Timer? _timer;
public PeriodicTimer(Action action, TimeSpan period)
{
_action = action;
//
// Rooting of the timer happens through the timer's state
// which is the current instance and has a field to store the Timer instance.
//
_timer = new System.Threading.Timer(static @this => ((PeriodicTimer)@this!).Tick(), this, period, period);
}
private void Tick() => _action();
public void Dispose()
{
var timer = _timer;
if (timer != null)
{
_action = Stubs.Nop;
_timer = null;
timer.Dispose();
}
}
}
private sealed class FastPeriodicTimer : IDisposable
{
private readonly Action _action;
private volatile bool _disposed;
public FastPeriodicTimer(Action action)
{
_action = action;
new Thread(static @this => ((FastPeriodicTimer)@this!).Loop())
{
Name = "Rx-FastPeriodicTimer",
IsBackground = true
}
.Start(this);
}
private void Loop()
{
while (!_disposed)
{
_action();
}
}
public void Dispose() => _disposed = true;
}
}
}