Kit.Core/LibExternal/System.Reactive/Disposables/MultipleAssignmentDisposabl...

46 lines
1.9 KiB
C#

// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT License.
// See the LICENSE file in the project root for more information.
using System.Threading;
namespace System.Reactive.Disposables
{
/// <summary>
/// Represents a disposable resource whose underlying disposable resource can be swapped for another disposable resource.
/// </summary>
internal struct MultipleAssignmentDisposableValue : ICancelable
{
private IDisposable? _current;
/// <summary>
/// Gets a value that indicates whether the object is disposed.
/// </summary>
public bool IsDisposed =>
// We use a sentinel value to indicate we've been disposed. This sentinel never leaks
// to the outside world (see the Disposable property getter), so no-one can ever assign
// this value to us manually.
Volatile.Read(ref _current) == BooleanDisposable.True;
/// <summary>
/// Gets or sets the underlying disposable. After disposal, the result of getting this property is undefined.
/// </summary>
/// <remarks>If the <see cref="MultipleAssignmentDisposable"/> has already been disposed, assignment to this property causes immediate disposal of the given disposable object.</remarks>
public IDisposable? Disposable
{
get => Disposables.Disposable.GetValueOrDefault(ref _current);
set => Disposables.Disposable.TrySetMultiple(ref _current, value);
}
public bool TrySetFirst(IDisposable disposable) => Disposables.Disposable.TrySetSingle(ref _current, disposable) == TrySetSingleResult.Success;
/// <summary>
/// Disposes the underlying disposable as well as all future replacements.
/// </summary>
public void Dispose()
{
Disposables.Disposable.Dispose(ref _current);
}
}
}