144 lines
5.4 KiB
C#
144 lines
5.4 KiB
C#
// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT License.
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// See the LICENSE file in the project root for more information.
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using System.Reactive.Disposables;
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namespace System.Reactive.Concurrency
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{
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/// <summary>
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/// Represents an object that schedules units of work to run immediately on the current thread.
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/// </summary>
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/// <seealso cref="Scheduler.Immediate">Singleton instance of this type exposed through this static property.</seealso>
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public sealed class ImmediateScheduler : LocalScheduler
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{
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private static readonly Lazy<ImmediateScheduler> StaticInstance = new(static () => new ImmediateScheduler());
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private ImmediateScheduler()
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{
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}
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/// <summary>
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/// Gets the singleton instance of the immediate scheduler.
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/// </summary>
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public static ImmediateScheduler Instance => StaticInstance.Value;
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/// <summary>
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/// Schedules an action to be executed.
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/// </summary>
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/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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/// <param name="state">State passed to the action to be executed.</param>
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/// <param name="action">Action to be executed.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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/// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
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public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
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{
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if (action == null)
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{
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throw new ArgumentNullException(nameof(action));
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}
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return action(new AsyncLockScheduler(), state);
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}
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/// <summary>
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/// Schedules an action to be executed after dueTime.
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/// </summary>
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/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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/// <param name="state">State passed to the action to be executed.</param>
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/// <param name="action">Action to be executed.</param>
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/// <param name="dueTime">Relative time after which to execute the action.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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/// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
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public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
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{
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if (action == null)
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{
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throw new ArgumentNullException(nameof(action));
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}
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var dt = Scheduler.Normalize(dueTime);
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if (dt.Ticks > 0)
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{
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ConcurrencyAbstractionLayer.Current.Sleep(dt);
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}
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return action(new AsyncLockScheduler(), state);
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}
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private sealed class AsyncLockScheduler : LocalScheduler
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{
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private AsyncLock? _asyncLock;
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public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
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{
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if (action == null)
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{
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throw new ArgumentNullException(nameof(action));
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}
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var m = new SingleAssignmentDisposable();
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_asyncLock ??= new AsyncLock();
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_asyncLock.Wait(
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(@this: this, m, action, state),
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tuple =>
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{
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if (!tuple.m.IsDisposed)
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{
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tuple.m.Disposable = tuple.action(tuple.@this, tuple.state);
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}
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});
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return m;
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}
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public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
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{
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if (action == null)
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{
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throw new ArgumentNullException(nameof(action));
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}
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if (dueTime.Ticks <= 0)
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{
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return Schedule(state, action);
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}
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return ScheduleSlow(state, dueTime, action);
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}
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private IDisposable ScheduleSlow<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
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{
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var timer = ConcurrencyAbstractionLayer.Current.StartStopwatch();
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var m = new SingleAssignmentDisposable();
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_asyncLock ??= new AsyncLock();
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_asyncLock.Wait(
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(@this: this, m, state, action, timer, dueTime),
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tuple =>
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{
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if (!tuple.m.IsDisposed)
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{
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var sleep = tuple.dueTime - tuple.timer.Elapsed;
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if (sleep.Ticks > 0)
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{
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ConcurrencyAbstractionLayer.Current.Sleep(sleep);
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}
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if (!tuple.m.IsDisposed)
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{
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tuple.m.Disposable = tuple.action(tuple.@this, tuple.state);
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}
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}
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});
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return m;
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}
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}
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}
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}
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