279 lines
13 KiB
C#
279 lines
13 KiB
C#
// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT License.
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// See the LICENSE file in the project root for more information.
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using System.Reactive.Disposables;
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namespace System.Reactive.Concurrency
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{
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public static partial class Scheduler
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{
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/// <summary>
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/// Schedules an action to be executed recursively.
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/// </summary>
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/// <param name="scheduler">Scheduler to execute the recursive action on.</param>
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/// <param name="action">Action to execute recursively. The parameter passed to the action is used to trigger recursive scheduling of the action.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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/// <exception cref="ArgumentNullException"><paramref name="scheduler"/> or <paramref name="action"/> is <c>null</c>.</exception>
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public static IDisposable Schedule(this IScheduler scheduler, Action<Action> action)
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{
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if (scheduler == null)
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{
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throw new ArgumentNullException(nameof(scheduler));
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}
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if (action == null)
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{
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throw new ArgumentNullException(nameof(action));
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}
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return scheduler.Schedule(action, static (a, self) => a(() => self(a)));
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}
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/// <summary>
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/// Schedules an action to be executed recursively.
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/// </summary>
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/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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/// <param name="scheduler">Scheduler to execute the recursive action on.</param>
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/// <param name="state">State passed to the action to be executed.</param>
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/// <param name="action">Action to execute recursively. The last parameter passed to the action is used to trigger recursive scheduling of the action, passing in recursive invocation state.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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/// <exception cref="ArgumentNullException"><paramref name="scheduler"/> or <paramref name="action"/> is <c>null</c>.</exception>
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public static IDisposable Schedule<TState>(this IScheduler scheduler, TState state, Action<TState, Action<TState>> action)
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{
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if (scheduler == null)
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{
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throw new ArgumentNullException(nameof(scheduler));
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}
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if (action == null)
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{
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throw new ArgumentNullException(nameof(action));
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}
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return scheduler.Schedule((state, action), static (s, p) => InvokeRec1(s, p));
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}
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private static IDisposable InvokeRec1<TState>(IScheduler scheduler, (TState state, Action<TState, Action<TState>> action) tuple)
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{
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var recursiveInvoker = new InvokeRec1State<TState>(scheduler, tuple.action);
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recursiveInvoker.InvokeFirst(tuple.state);
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return recursiveInvoker;
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}
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/// <summary>
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/// Schedules an action to be executed recursively after a specified relative due time.
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/// </summary>
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/// <param name="scheduler">Scheduler to execute the recursive action on.</param>
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/// <param name="action">Action to execute recursively. The parameter passed to the action is used to trigger recursive scheduling of the action at the specified relative time.</param>
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/// <param name="dueTime">Relative time after which to execute the action for the first time.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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/// <exception cref="ArgumentNullException"><paramref name="scheduler"/> or <paramref name="action"/> is <c>null</c>.</exception>
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public static IDisposable Schedule(this IScheduler scheduler, TimeSpan dueTime, Action<Action<TimeSpan>> action)
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{
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if (scheduler == null)
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{
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throw new ArgumentNullException(nameof(scheduler));
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}
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if (action == null)
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{
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throw new ArgumentNullException(nameof(action));
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}
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return scheduler.Schedule(action, dueTime, static (a, self) => a(ts => self(a, ts)));
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}
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/// <summary>
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/// Schedules an action to be executed recursively after a specified relative due time.
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/// </summary>
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/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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/// <param name="scheduler">Scheduler to execute the recursive action on.</param>
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/// <param name="state">State passed to the action to be executed.</param>
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/// <param name="action">Action to execute recursively. The last parameter passed to the action is used to trigger recursive scheduling of the action, passing in the recursive due time and invocation state.</param>
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/// <param name="dueTime">Relative time after which to execute the action for the first time.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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/// <exception cref="ArgumentNullException"><paramref name="scheduler"/> or <paramref name="action"/> is <c>null</c>.</exception>
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public static IDisposable Schedule<TState>(this IScheduler scheduler, TState state, TimeSpan dueTime, Action<TState, Action<TState, TimeSpan>> action)
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{
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if (scheduler == null)
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{
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throw new ArgumentNullException(nameof(scheduler));
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}
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if (action == null)
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{
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throw new ArgumentNullException(nameof(action));
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}
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return scheduler.Schedule((state, action), dueTime, static (s, p) => InvokeRec2(s, p));
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}
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private static IDisposable InvokeRec2<TState>(IScheduler scheduler, (TState state, Action<TState, Action<TState, TimeSpan>> action) tuple)
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{
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var recursiveInvoker = new InvokeRec2State<TState>(scheduler, tuple.action);
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recursiveInvoker.InvokeFirst(tuple.state);
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return recursiveInvoker;
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}
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/// <summary>
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/// Schedules an action to be executed recursively at a specified absolute due time.
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/// </summary>
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/// <param name="scheduler">Scheduler to execute the recursive action on.</param>
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/// <param name="action">Action to execute recursively. The parameter passed to the action is used to trigger recursive scheduling of the action at the specified absolute time.</param>
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/// <param name="dueTime">Absolute time at which to execute the action for the first time.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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/// <exception cref="ArgumentNullException"><paramref name="scheduler"/> or <paramref name="action"/> is <c>null</c>.</exception>
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public static IDisposable Schedule(this IScheduler scheduler, DateTimeOffset dueTime, Action<Action<DateTimeOffset>> action)
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{
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if (scheduler == null)
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{
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throw new ArgumentNullException(nameof(scheduler));
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}
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if (action == null)
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{
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throw new ArgumentNullException(nameof(action));
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}
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return scheduler.Schedule(action, dueTime, static (a, self) => a(dt => self(a, dt)));
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}
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/// <summary>
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/// Schedules an action to be executed recursively at a specified absolute due time.
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/// </summary>
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/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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/// <param name="scheduler">Scheduler to execute the recursive action on.</param>
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/// <param name="state">State passed to the action to be executed.</param>
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/// <param name="action">Action to execute recursively. The last parameter passed to the action is used to trigger recursive scheduling of the action, passing in the recursive due time and invocation state.</param>
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/// <param name="dueTime">Absolute time at which to execute the action for the first time.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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/// <exception cref="ArgumentNullException"><paramref name="scheduler"/> or <paramref name="action"/> is <c>null</c>.</exception>
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public static IDisposable Schedule<TState>(this IScheduler scheduler, TState state, DateTimeOffset dueTime, Action<TState, Action<TState, DateTimeOffset>> action)
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{
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if (scheduler == null)
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{
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throw new ArgumentNullException(nameof(scheduler));
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}
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if (action == null)
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{
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throw new ArgumentNullException(nameof(action));
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}
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return scheduler.Schedule((state, action), dueTime, static (s, p) => InvokeRec3(s, p));
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}
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private static IDisposable InvokeRec3<TState>(IScheduler scheduler, (TState state, Action<TState, Action<TState, DateTimeOffset>> action) tuple)
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{
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var recursiveInvoker = new InvokeRec3State<TState>(scheduler, tuple.action);
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recursiveInvoker.InvokeFirst(tuple.state);
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return recursiveInvoker;
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}
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private abstract class InvokeRecBaseState : IDisposable
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{
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protected readonly IScheduler Scheduler;
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protected readonly CompositeDisposable Group;
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protected InvokeRecBaseState(IScheduler scheduler)
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{
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Scheduler = scheduler;
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Group = new CompositeDisposable();
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}
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public void Dispose()
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{
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Group.Dispose();
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}
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}
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private sealed class InvokeRec1State<TState> : InvokeRecBaseState
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{
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private readonly Action<TState, Action<TState>> _action;
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private readonly Action<TState> _recurseCallback;
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public InvokeRec1State(IScheduler scheduler, Action<TState, Action<TState>> action) : base(scheduler)
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{
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_action = action;
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_recurseCallback = state => InvokeNext(state);
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}
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private void InvokeNext(TState state)
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{
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var sad = new SingleAssignmentDisposable();
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Group.Add(sad);
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sad.Disposable = Scheduler.ScheduleAction((state, sad, @this: this), static nextState =>
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{
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nextState.@this.Group.Remove(nextState.sad);
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nextState.@this.InvokeFirst(nextState.state);
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});
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}
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internal void InvokeFirst(TState state)
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{
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_action(state, _recurseCallback);
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}
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}
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private sealed class InvokeRec2State<TState> : InvokeRecBaseState
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{
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private readonly Action<TState, Action<TState, TimeSpan>> _action;
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private readonly Action<TState, TimeSpan> _recurseCallback;
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public InvokeRec2State(IScheduler scheduler, Action<TState, Action<TState, TimeSpan>> action) : base(scheduler)
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{
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_action = action;
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_recurseCallback = (state, time) => InvokeNext(state, time);
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}
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private void InvokeNext(TState state, TimeSpan time)
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{
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var sad = new SingleAssignmentDisposable();
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Group.Add(sad);
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sad.Disposable = Scheduler.ScheduleAction((state, sad, @this: this), time, static nextState => {
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nextState.@this.Group.Remove(nextState.sad);
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nextState.@this.InvokeFirst(nextState.state);
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});
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}
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internal void InvokeFirst(TState state)
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{
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_action(state, _recurseCallback);
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}
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}
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private sealed class InvokeRec3State<TState> : InvokeRecBaseState
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{
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private readonly Action<TState, Action<TState, DateTimeOffset>> _action;
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private readonly Action<TState, DateTimeOffset> _recurseCallback;
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public InvokeRec3State(IScheduler scheduler, Action<TState, Action<TState, DateTimeOffset>> action) : base(scheduler)
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{
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_action = action;
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_recurseCallback = (state, dtOffset) => InvokeNext(state, dtOffset);
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}
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private void InvokeNext(TState state, DateTimeOffset dtOffset)
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{
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var sad = new SingleAssignmentDisposable();
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Group.Add(sad);
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sad.Disposable = Scheduler.ScheduleAction((state, sad, @this: this), dtOffset, static nextState => {
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nextState.@this.Group.Remove(nextState.sad);
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nextState.@this.InvokeFirst(nextState.state);
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});
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}
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internal void InvokeFirst(TState state)
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{
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_action(state, _recurseCallback);
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}
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}
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}
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}
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