193 lines
8.0 KiB
C#
193 lines
8.0 KiB
C#
// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT License.
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// See the LICENSE file in the project root for more information.
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#if LEGACY_WINRT
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using System.ComponentModel;
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using Windows.System.Threading;
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namespace System.Reactive.Concurrency
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{
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/// <summary>
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/// Represents an object that schedules units of work on the Windows Runtime thread pool.
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/// </summary>
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/// <seealso cref="Default">Singleton instance of this type exposed through this static property.</seealso>
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[CLSCompliant(false)]
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public sealed class ThreadPoolScheduler : LocalScheduler, ISchedulerPeriodic
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{
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private static readonly Lazy<ThreadPoolScheduler> LazyDefault = new(static () => new ThreadPoolScheduler());
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/// <summary>
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/// Constructs a ThreadPoolScheduler that schedules units of work on the Windows ThreadPool.
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/// </summary>
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public ThreadPoolScheduler()
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{
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}
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/// <summary>
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/// Constructs a ThreadPoolScheduler that schedules units of work on the Windows ThreadPool with the given priority.
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/// </summary>
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/// <param name="priority">Priority for scheduled units of work.</param>
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public ThreadPoolScheduler(WorkItemPriority priority)
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{
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Priority = priority;
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Options = WorkItemOptions.None;
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}
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/// <summary>
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/// Constructs a ThreadPoolScheduler that schedules units of work on the Windows ThreadPool with the given priority.
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/// </summary>
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/// <param name="priority">Priority for scheduled units of work.</param>
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/// <param name="options">Options that configure how work is scheduled.</param>
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public ThreadPoolScheduler(WorkItemPriority priority, WorkItemOptions options)
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{
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Priority = priority;
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Options = options;
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}
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/// <summary>
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/// Gets the singleton instance of the Windows Runtime thread pool scheduler.
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/// </summary>
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[Obsolete("Use the Instance property", false)]
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[EditorBrowsable(EditorBrowsableState.Never)]
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public static ThreadPoolScheduler Default => LazyDefault.Value;
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/// <summary>
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/// Gets the singleton instance of the Windows Runtime thread pool scheduler.
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/// </summary>
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public static ThreadPoolScheduler Instance => LazyDefault.Value;
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/// <summary>
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/// Gets the priority at which work is scheduled.
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/// </summary>
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public WorkItemPriority Priority { get; }
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/// <summary>
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/// Gets the options that configure how work is scheduled.
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/// </summary>
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public WorkItemOptions Options { get; }
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/// <summary>
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/// Schedules an action to be executed.
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/// </summary>
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/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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/// <param name="state">State passed to the action to be executed.</param>
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/// <param name="action">Action to be executed.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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/// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
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public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
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{
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if (action == null)
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throw new ArgumentNullException(nameof(action));
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var userWorkItem = new UserWorkItem<TState>(this, state, action);
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var res = ThreadPool.RunAsync(
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iaa => userWorkItem.Run(),
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Priority,
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Options);
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userWorkItem.CancelQueueDisposable = res.AsDisposable();
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return userWorkItem;
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}
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/// <summary>
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/// Schedules an action to be executed after dueTime, using a Windows.System.Threading.ThreadPoolTimer object.
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/// </summary>
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/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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/// <param name="state">State passed to the action to be executed.</param>
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/// <param name="action">Action to be executed.</param>
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/// <param name="dueTime">Relative time after which to execute the action.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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/// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
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public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
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{
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if (action == null)
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throw new ArgumentNullException(nameof(action));
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var dt = Scheduler.Normalize(dueTime);
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if (dt.Ticks == 0)
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{
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return Schedule(state, action);
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}
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return ScheduleSlow(state, dt, action);
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}
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private IDisposable ScheduleSlow<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
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{
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var userWorkItem = new UserWorkItem<TState>(this, state, action);
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var res = ThreadPoolTimer.CreateTimer(
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tpt => userWorkItem.Run(),
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dueTime);
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userWorkItem.CancelQueueDisposable = res.AsDisposable();
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return userWorkItem;
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}
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/// <summary>
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/// Schedules a periodic piece of work, using a Windows.System.Threading.ThreadPoolTimer object.
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/// </summary>
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/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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/// <param name="state">Initial state passed to the action upon the first iteration.</param>
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/// <param name="period">Period for running the work periodically.</param>
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/// <param name="action">Action to be executed, potentially updating the state.</param>
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/// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
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/// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
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/// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than one millisecond.</exception>
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public IDisposable SchedulePeriodic<TState>(TState state, TimeSpan period, Func<TState, TState> action)
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{
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//
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// The WinRT thread pool is based on the Win32 thread pool and cannot handle
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// sub-1ms resolution. When passing a lower period, we get single-shot
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// timer behavior instead. See MSDN documentation for CreatePeriodicTimer
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// for more information.
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//
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if (period < TimeSpan.FromMilliseconds(1))
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throw new ArgumentOutOfRangeException(nameof(period), Strings_PlatformServices.WINRT_NO_SUB1MS_TIMERS);
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if (action == null)
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throw new ArgumentNullException(nameof(action));
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return new PeriodicallyScheduledWorkItem<TState>(state, period, action);
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}
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private sealed class PeriodicallyScheduledWorkItem<TState> : IDisposable
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{
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private TState _state;
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private Func<TState, TState> _action;
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private readonly ThreadPoolTimer _timer;
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private readonly AsyncLock _gate = new();
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public PeriodicallyScheduledWorkItem(TState state, TimeSpan period, Func<TState, TState> action)
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{
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_state = state;
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_action = action;
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_timer = ThreadPoolTimer.CreatePeriodicTimer(
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Tick,
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period);
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}
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private void Tick(ThreadPoolTimer timer)
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{
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_gate.Wait(
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this,
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static @this => @this._state = @this._action(@this._state));
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}
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public void Dispose()
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{
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_timer.Cancel();
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_gate.Dispose();
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_action = Stubs<TState>.I;
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}
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}
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}
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}
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#endif
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