246 lines
8.2 KiB
C#
246 lines
8.2 KiB
C#
// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT License.
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// See the LICENSE file in the project root for more information.
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using System.Collections.Generic;
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using System.Reactive.Concurrency;
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using System.Reactive.Disposables;
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namespace System.Reactive.Linq.ObservableImpl
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{
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internal static class TakeLast<TSource>
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{
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internal sealed class Count : Producer<TSource, Count._>
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{
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private readonly IObservable<TSource> _source;
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private readonly int _count;
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private readonly IScheduler _loopScheduler;
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public Count(IObservable<TSource> source, int count, IScheduler loopScheduler)
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{
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_source = source;
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_count = count;
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_loopScheduler = loopScheduler;
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}
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protected override _ CreateSink(IObserver<TSource> observer) => new(this, observer);
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protected override void Run(_ sink) => sink.Run(_source);
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internal sealed class _ : IdentitySink<TSource>
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{
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private readonly int _count;
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private readonly IScheduler _loopScheduler;
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private readonly Queue<TSource> _queue;
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public _(Count parent, IObserver<TSource> observer)
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: base(observer)
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{
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_count = parent._count;
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_loopScheduler = parent._loopScheduler;
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_queue = new Queue<TSource>();
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}
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private MultipleAssignmentDisposableValue _loopDisposable;
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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_loopDisposable.Dispose();
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}
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base.Dispose(disposing);
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}
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public override void OnNext(TSource value)
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{
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_queue.Enqueue(value);
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if (_queue.Count > _count)
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{
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_queue.Dequeue();
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}
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}
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public override void OnCompleted()
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{
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DisposeUpstream();
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var longRunning = _loopScheduler.AsLongRunning();
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if (longRunning != null)
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{
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_loopDisposable.TrySetFirst(longRunning.ScheduleLongRunning(this, static (@this, c) => @this.Loop(c)));
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}
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else
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{
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var first = _loopScheduler.Schedule(this, static (innerScheduler, @this) => @this.LoopRec(innerScheduler));
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_loopDisposable.TrySetFirst(first);
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}
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}
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private IDisposable LoopRec(IScheduler scheduler)
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{
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if (_queue.Count > 0)
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{
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ForwardOnNext(_queue.Dequeue());
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var next = scheduler.Schedule(this, static (innerScheduler, @this) => @this.LoopRec(innerScheduler));
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_loopDisposable.Disposable = next;
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}
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else
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{
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ForwardOnCompleted();
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}
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return Disposable.Empty;
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}
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private void Loop(ICancelable cancel)
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{
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var n = _queue.Count;
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while (!cancel.IsDisposed)
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{
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if (n == 0)
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{
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ForwardOnCompleted();
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break;
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}
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ForwardOnNext(_queue.Dequeue());
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n--;
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}
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Dispose();
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}
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}
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}
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internal sealed class Time : Producer<TSource, Time._>
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{
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private readonly IObservable<TSource> _source;
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private readonly TimeSpan _duration;
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private readonly IScheduler _scheduler;
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private readonly IScheduler _loopScheduler;
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public Time(IObservable<TSource> source, TimeSpan duration, IScheduler scheduler, IScheduler loopScheduler)
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{
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_source = source;
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_duration = duration;
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_scheduler = scheduler;
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_loopScheduler = loopScheduler;
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}
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protected override _ CreateSink(IObserver<TSource> observer) => new(this, observer);
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protected override void Run(_ sink) => sink.Run(_source, _scheduler);
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internal sealed class _ : IdentitySink<TSource>
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{
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private readonly TimeSpan _duration;
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private readonly IScheduler _loopScheduler;
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private readonly Queue<Reactive.TimeInterval<TSource>> _queue;
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public _(Time parent, IObserver<TSource> observer)
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: base(observer)
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{
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_duration = parent._duration;
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_loopScheduler = parent._loopScheduler;
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_queue = new Queue<Reactive.TimeInterval<TSource>>();
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}
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private MultipleAssignmentDisposableValue _loopDisposable;
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private IStopwatch? _watch;
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public void Run(IObservable<TSource> source, IScheduler scheduler)
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{
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_watch = scheduler.StartStopwatch();
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Run(source);
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}
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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_loopDisposable.Dispose();
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}
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base.Dispose(disposing);
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}
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public override void OnNext(TSource value)
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{
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var now = _watch!.Elapsed;
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_queue.Enqueue(new Reactive.TimeInterval<TSource>(value, now));
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Trim(now);
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}
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public override void OnCompleted()
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{
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DisposeUpstream();
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var now = _watch!.Elapsed;
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Trim(now);
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var longRunning = _loopScheduler.AsLongRunning();
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if (longRunning != null)
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{
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_loopDisposable.TrySetFirst(longRunning.ScheduleLongRunning(this, static (@this, c) => @this.Loop(c)));
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}
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else
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{
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var first = _loopScheduler.Schedule(this, static (innerScheduler, @this) => @this.LoopRec(innerScheduler));
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_loopDisposable.TrySetFirst(first);
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}
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}
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private IDisposable LoopRec(IScheduler scheduler)
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{
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if (_queue.Count > 0)
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{
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ForwardOnNext(_queue.Dequeue().Value);
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var next = scheduler.Schedule(this, static (innerScheduler, @this) => @this.LoopRec(innerScheduler));
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_loopDisposable.Disposable = next;
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}
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else
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{
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ForwardOnCompleted();
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}
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return Disposable.Empty;
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}
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private void Loop(ICancelable cancel)
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{
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var n = _queue.Count;
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while (!cancel.IsDisposed)
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{
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if (n == 0)
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{
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ForwardOnCompleted();
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break;
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}
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ForwardOnNext(_queue.Dequeue().Value);
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n--;
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}
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Dispose();
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}
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private void Trim(TimeSpan now)
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{
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while (_queue.Count > 0 && now - _queue.Peek().Interval >= _duration)
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{
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_queue.Dequeue();
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}
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}
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}
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}
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}
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}
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